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Captain Charles O'Brian

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Star Trek Online
« Antwort #15 am: 14.03.07, 18:16 »
The massive multiplayer Star Trek game ‘Star Trek Online’ is still a year and a half away, but Perpetual Entertainment is already building buzz about the project. Last week they showed off some of their work at the Game Developers Conference and today they put some of that artwork (below) on the official site. Now that things are starting to happen TrekMovie.com decided it was time to make first contact with Perpetual. Executive Producer Daron Stinnett made it clear that the game (like Star Trek XI) is just in pre production, but there are already 35 people working on it full time. Stinnett is a long-time fan of the franchise and apparently when the word went out that Perpetual were giving Trek the MMORPG treatment, the Trekkie game designers came calling. \"A lot of great talent was attracted by it…people really excited to be part of a new vision of Star Trek,\" says Stinnett.


This new vision is a Star Trek universe set 20 years after the time of Nemesis. Stinnett says they chose the time for good reason…

We are not doing what other licensed games do. We are not just replicating the universe, we are creating a whole new world here. A world that will work well as a MMORPG and allow us the maximum of flexibility to match the fictional world to what we need to make a great game. The time after Nemesis gives us the maximum amount of creative freedom. It is a way to move Trek forward which many fans are looking forward to.

Even though they are moving the universe forward they are still sticking with the source material, especially TNG, VOY and DS9. \"We are really drawing from everything Star Trek has to offer,\" says Stinnett.  The playable map will encompass much of Trek’s Alpha and Beta quadrants (sorry no trips through the Bajor wormhole). This scope means players will run into many familiar races (including the Gorn), but there will also be new races to deal with such as the Bimphalians (a scary new enemy).

 Klingons in Starfleet?
One of the more pronounced changes in STO’s universe relates to the Klingon Empire, which is now (gasp) part of the Federation. Although that seems jarring, the obvious benefit is that it allows gamers to play as a Klingon (all players must be a member of Starfleet). Even though the Klingons are part of the UFP, Stinnett still promises that there are still some conflicts going on within the empire. And don’t worry, there will still be Klingon style ships in the game. In addition to the Klingons there will be 6 other playable races in the game, but Perpetual are going to hold off revealing the final list and designs for a few more months. The final races have been chosen based on those that are \"unique, in both physique and personality.\" Stinnett did say that early design sketches (see here) are no longer accurate saying \"those are very wrong.\"

Even though Perpetual are moving Trek forward, there is still a respect for Trek’s sacred ‘canon.’ Stinnett assures:  

We are careful about the history of trek. We tie into it and recognize that history. But the core are the values…we want it to be so people recognize the game as a Trek experience that feels like the values of Trek. Such as the value of ‘inclusiveness’, with Star Trek Online, we are working on game systems that promote diversity and inclusiveness among player characters.  We also hold high other Trek values such as exploration, inventiveness, friendship, and of course, the notion that combat is not the only means to end a disagreement - even if it is often the most entertaining!

 
Yes sir, no sir?
One issue the developers had to deal with is replicating the experience of a Starfleet officer while still allowing the freedom of a game. Starfleet is essentially a military organization, with all its rules, regulations and following of orders. Players join as an ensign and can climb to the rank of admiral, but do you really want to have to follow the order of every player and NPC that outranks you (which is everyone when you start). On the other hand if you let everyone do what ever they want, then how can you run Starfleet and avoid the  ‘Leroy Jenkins Factor‘ of one crewmember screwing things up. Perpetual’s solution to this is to allow player’s to choose how disciplined an environment they want, Stinnett explains

We have to be careful about griefing [players who disrupt the game and abuse other players]. It is not going to make a fun experience if there is a grievous environment where you are being told what to do, especially by other players. So there will be an option and we will have role playing servers where players who are more inclined to follow those rules as they saw it from the shows. We could have gone down that road and made it a hard core experience, but we decided to make it solo friendly. Rank will come into play much more with our version of guilds, which we call fleets. That is where there will be some player control over other players, but it is all opt in for the player.

In addition to joining guild/fleets, players will also be able to join factions within Starfleet. \"Everyone is generally on the same side, but there is definitely internal factions from good to bad; there are plenty choices and opportunities to differentiate.\" This option will go some way to deal with some gamers concerns that, unlike other games like Star Wars Galaxies, everyone in STO is on the same side (Starfleet).

One area that Perpetual have worked hard to emulate is the concept of a bridge crew. This is of course a fundamental part of Trek on TV and film, but at first Perpetual struggled a bit to find a way to translate that fictional experience to a game. Stinnett thinks they have it down.

We thought long and hard about the bridge experience knowing how important it would be to the players.  And I’m happy to say that we came up with a promising means to cast the crew experience as an extension of traditional MMORPG grouping to create an alternative and compelling form of social gameplay.  It is a good example of how a license can push a team to think outside the box and move the state-of-the-art forward.

Enterprise F?
Picard’s last Enterprise was a Sovereign class ship, but since this is 20 years later the designers can keep things going. Perpetual have developed the successor to that ship which Stinnett describes as \"conforming to the profile, but is new and different.\" However even though there are more advanced ships in the game, it is still not decided what kind of ship the Enterprise will be (or even if it is in the game at all). Some ships will be hubs (like cities are in other games) and Stinnett says that they may use a Galaxy class or even a Sovereign for these. There will also be space stations and ground based cities as well.

2D/3D
Much like Khan, Perpetual’s first view of space combat ‘indicated two dimensional thinking,’ but Stinnett says they have moved on from that. Originally space combat was not going to allow players much room to maneuver their ships in the vertical plane, but now that has been freed up quite a bit. Although Stinnett is clear that STO ‘is not a flight sim’, he says there is now some vertical breathing room….

Players wont feel they are overly constrained and trapped to one plane. There will be more freedom, but we don’t expect people to do barrel roles… that isn’t part of Star Trek combat.

Possible tie-in to Star Trek XI
If all stays on course then Star Trek Online will be released close to Star Trek XI’s premiere. Stinnett says they haven’t yet contacted Paramount to talk about tie-ins but thinks that the game and the film can help each other. He his excited about the possibility, saying \"even though we are at the other end of the timeline, we still have holodeck and other tons opportunities to have elements that show up in the movie.\"

Like the film, Star Trek Online is still a long way off. However after the film, STO is the second biggest Trek project in the works right now and will eventually involve well over 100 people. TrekMovie.com will be keeping an eye on this exciting project and bringing fans the latest updates as they happen


Quelle Trekmovie.com

Übersetzung derWichtigsten Daten:

auf einer Homepage zum kommenden Star Trek Film wurde ein neues Interview mit Daron Stinnett veröffentlicht. Dort ist erstmals die Rede vom neuen Feind, den Bimphalians. Natürlich wird man auch auf bekannte Rassen Treffen, wie z.B. die Gorn.
Durch das Bajoranische Wurmloch wird man allerdings noch nicht fliegen können.
Noch einmal betonte Daron, dass die Welt von Star Trek Online komplett neu erschaffen wird.


Zitat:
Zitat von Daron Stinnett
We are not doing what other licensed games do. We are not just replicating the universe, we are creating a whole new world here. A world that will work well as a MMORPG and allow us the maximum of flexibility to match the fictional world to what we need to make a great game. The time after Nemesis gives us the maximum amount of creative freedom. It is a way to move Trek forward which many fans are looking forward to.

Ein Team von 35 Entwicklern arbeitet momentan vollzeitlich am Star Trek Online Projekt.


Klingonen in der Sternenflotte?

Auch wenn die Klingonen Mitglieder der vereinten Föderation der Planeten sind, verspricht Daron auch hier weitere aufkeimende Konflikte zwischen den Rassen. Wir sollen nicht traurig sein, weiterhin wird es Raumschiffe mit klingonischen Design geben.


Star Trek Kanon

Star Trek Online wird die Geschichte von Star Trek voran treiben. Im Bezug auf den Star Trek Kanon äußerte sich Daron, dass sie sich sehr vorsichtig mit der bisherigen Geschichte auseinandersetzen.


Zitat:
Zitat von Daron Stinnett
We are careful about the history of trek. We tie into it and recognize that history. But the core are the values…we want it to be so people recognize the game as a Trek experience that feels like the values of Trek. Such as the value of ‘inclusiveness’, with Star Trek Online, we are working on game systems that promote diversity and inclusiveness among player characters. We also hold high other Trek values such as exploration, inventiveness, friendship, and of course, the notion that combat is not the only means to end a disagreement - even if it is often the most entertaining!


Leroy Jenkins?

Dies ist natürlich ein weiterer Faktor, mit dem sich die Jungs bei Perpetual Entertainment auseinandersetzen müssen:


Zitat:
Zitat von Daron Stinnett
We have to be careful about griefing [players who disrupt the game and abuse other players]. It is not going to make a fun experience if there is a grievous environment where you are being told what to do, especially by other players. So there will be an option and we will have role playing servers where players who are more inclined to follow those rules as they saw it from the shows. We could have gone down that road and made it a hard core experience, but we decided to make it solo friendly. Rank will come into play much more with our version of guilds, which we call fleets. That is where there will be some player control over other players, but it is all opt in for the player.

Neu:
Neben Flotten (Gilden) wird es wohl auch die Möglichkeit geben, sich Untergruppen der Föderation anschließen zu können. Diese stehen zwar alle auf der gleichen Seite, allerdings wird es hier definitiv einen Unterschied zwischen Gut und Böse geben.


Teamplay auf der Brücke

Nach folgender Aussage von Daron Stinnett scheint Perpetual Entertainment die Entwürfe für das Zusammenspiel auf der Brücke eines Raumschiffes fertig auf dem Tisch liegen zu haben.


Zitat:
Zitat von Darin Stinnett
We thought long and hard about the bridge experience knowing how important it would be to the players. And I’m happy to say that we came up with a promising means to cast the crew experience as an extension of traditional MMORPG grouping to create an alternative and compelling form of social gameplay. It is a good example of how a license can push a team to think outside the box and move the state-of-the-art forward.


Die neue Enterprise

Es wird eine neue Enterprise geben, bisher ist allerdings noch nicht entschieden welcher Klasse dieses Schiff angehört.
Einige Schiffe werden wie zuvor gesagt als Spielerstädte dienen, wahrscheinlich werden dies die Galaxy und Sovereign Klassen sein.
Ebenso wird es normale Stationen und Städte unten auf den Planeten geben.


Die 3D - Frage

Ursprünglich war es vorgesehen, Weltraumkämpfe eher zweidimensional ablaufen zu lassen. Perpetual ist von diesem Weg wohl ab. Die Bewegungsfreiheit wurde wieder erhöht. Natürlich gilt weiter der Grundsatz: \"Star Trek Online ist keine Raumschiff Simulation\"


Zitat:
Zitat von Daron Stinnett
Players wont feel they are overly constrained and trapped to one plane. There will be more freedom, but we don’t expect people to do barrel roles… that isn’t part of Star Trek combat.


Mögliche Zusammenhänge mit Star Trek XI?

Hier könnte man sagen, Star Trek Online befindet sich am anderen Ende der Star Trek Timeline. Man könnte z.B. Elemente des neuen Star Trek Films auf das Holodeck bringen.

Nach dem Film ist Star Trek Online momentan das zweitgrößte Projekt des Franchise, dass sich momentan in der Entwicklung befindet und in Kürze werden wohl über 100 Leute darin involviert sein.

Quelle : http://sto.gamona.de/board/


My Life for the Task Force and Starfleet
Jean Luc Picard for the Chiefadmiral
\"I will not sacrifice the Executor. We\'ve made too many compromises already; too many retreats. They invade our space, and we fall back. They assimilate entire worlds, and we fall back. Not again. The line must be drawn here! This far, no further! And I will make them pay for what they\'ve done!\"

sovrane

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Star Trek Online
« Antwort #16 am: 14.03.07, 18:20 »
Was ich mich frage ist ob dieses MMORPG was kosten wird!?

Captain Charles O'Brian

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Star Trek Online
« Antwort #17 am: 14.03.07, 18:25 »
Definitiv


My Life for the Task Force and Starfleet
Jean Luc Picard for the Chiefadmiral
\"I will not sacrifice the Executor. We\'ve made too many compromises already; too many retreats. They invade our space, and we fall back. They assimilate entire worlds, and we fall back. Not again. The line must be drawn here! This far, no further! And I will make them pay for what they\'ve done!\"

sven1310

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Star Trek Online
« Antwort #18 am: 14.03.07, 18:30 »
Zitat
Original von sovrane
Was ich mich frage ist ob dieses MMORPG was kosten wird!?


Wird wohl genauso Ablaufen wie bei World of Warcraft.
Wenn du das Spiel kaufst ist man so Großzügig und läßt dich einen Monat Gratis zocken danach mindestens 10 bis 15 € Monatliche Gebühr. schade das wir hier keinen Kotz Smillie haben sonst würd ich ihn jetzt anklicken.
Ich hasse diese zahl dich dumm und dusselig Rollenspiele.

sovrane

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Star Trek Online
« Antwort #19 am: 14.03.07, 18:31 »
Na dann ist mein Interesse soeben gestorben

Fleetadmiral J.J. Belar

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Star Trek Online
« Antwort #20 am: 14.03.07, 18:33 »
Ich hoffe, dass ich bis dahin Geld verdiene. Ich wills unbedingt zocken.
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Captain Charles O'Brian

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Star Trek Online
« Antwort #21 am: 14.03.07, 18:41 »
Warten wir erstmal ab was letztendlich dabei rauskommen wird .

hat denn niemand was zu den Infos zu sagen ?


My Life for the Task Force and Starfleet
Jean Luc Picard for the Chiefadmiral
\"I will not sacrifice the Executor. We\'ve made too many compromises already; too many retreats. They invade our space, and we fall back. They assimilate entire worlds, and we fall back. Not again. The line must be drawn here! This far, no further! And I will make them pay for what they\'ve done!\"

PercyKeys

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Star Trek Online
« Antwort #22 am: 14.03.07, 21:05 »
Zitat
Original von sovrane
Na dann ist mein Interesse soeben gestorben

dito - is mir auf Dauer auch zu teuer. 5 Euro monatlich wären noch vertretbar, aber mehr Geld möcht ich nicht dafür opfern... ich finde es sollte lieber nach gespielter Zeit abgerechnet werden und nicht pauschal nach Monaten...

(Ich will Bridge Commander 2!)

Captain Charles O'Brian

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Star Trek Online
« Antwort #23 am: 28.04.07, 21:15 »
So auf der offiziellen Webside gibt es eine Stellenanzeige mit einem Artwork:

http://www.startrekonline.com/

das Artwork ohne Schrift stellt  uns LT. Dax hier zur Verfügung:

http://sovrane.so.ohost.de/thread.php?sid=&postid=13678#post13678


My Life for the Task Force and Starfleet
Jean Luc Picard for the Chiefadmiral
\"I will not sacrifice the Executor. We\'ve made too many compromises already; too many retreats. They invade our space, and we fall back. They assimilate entire worlds, and we fall back. Not again. The line must be drawn here! This far, no further! And I will make them pay for what they\'ve done!\"

Fleetadmiral J.J. Belar

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Star Trek Online
« Antwort #24 am: 28.04.07, 21:27 »
Mann freu ich mich drauf. ich kanns kaum erwarten. Das wird mein erstes Online Rollenspiel.
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Captain Charles O'Brian

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« Antwort #25 am: 19.01.08, 23:15 »
So es ist offiziel die Entwicker haben die Lizenz abgegeben und das Entwicklerteam entlassen . Wie es mit STO ist ungewiss aufjedenfall muss mann bis jetzt aufgetauchten Informationen und Bilder als veraltet und wahrschenilich als nicht mehr relanvant betrachten .


My Life for the Task Force and Starfleet
Jean Luc Picard for the Chiefadmiral
\"I will not sacrifice the Executor. We\'ve made too many compromises already; too many retreats. They invade our space, and we fall back. They assimilate entire worlds, and we fall back. Not again. The line must be drawn here! This far, no further! And I will make them pay for what they\'ve done!\"

Mr Ronsfield

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Star Trek Online
« Antwort #26 am: 23.03.08, 22:04 »
Bazinga / STO:  Angus Ronsfield@MrRonsfield

"I'll be a Browncoat forever"


Fleetadmiral J.J. Belar

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« Antwort #27 am: 24.03.08, 00:39 »
Hach da keim ein Quäntchen Hoffnung in mir auf.  :D
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Mr Ronsfield

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Star Trek Online
« Antwort #28 am: 31.07.08, 13:26 »
JAAAA es geht weiter! Das Studio Cryptic hat offiziel die Entwicklung von Star Trek Online übernommen!
Es gibt auch schon ne Internetseite dazu:

http://www.startrekonline.com/
Bazinga / STO:  Angus Ronsfield@MrRonsfield

"I'll be a Browncoat forever"


knie

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Star Trek Online
« Antwort #29 am: 31.07.08, 14:25 »
Erinnert mich ein wenig an X3 im Star Trek Style^^ Freu mich schon darauf wenn das so wird wie auf den Screenshots. Ein muss für jeden Star Trek Fan!
Da Knie Rockt and you lose!
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